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Old Mar 21, 2006, 12:28 AM // 00:28   #1
Wilds Pathfinder
 
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Default The CA monk build for people who don`t like losing

Ok, I`ve been playing CA monk for far too long now, and I thought I`d give out my fav CA monk builds for all of those children (like me a couple of months ago) who can`t seem to find the secret to good CA monking no matter as hard as they tried.
Anyways, here it is.


Attributes

11 Inspiration
11 Prot (Minor Prot)
12 Divine (Minor Divine + Headpiece)
+ Minor, Major and Sup Vigor



Equipment


Insightful Prot Staff of Fortitude
Wanderers Top
Rest Judges


Skillz

Divine Boon
-- Teh Boon
Contemplation Of Purity--The Condition + Hex Removal/ MoR Remover
Reversal Of Fortune-- Really Fast Heal that messes w Inturrupts
Guardian---2nd Heal that helps deal with Whammos
Drain Enchant-- A nice remover that helps energy
Mantra Of Recall--- Ur ub3r energy management elite
Physical Resistance---The underrated legend
Vengance---Because invinsibility is a myth


Now, I have been using this build, and its variations for a while. With it (and its variations), I have gotten a 52 win streak in CA. It does not suck. If it is hard for you, then u need to play it more, because it does involve skill. I just wanted to share it with people.

(If u want to try diff versions, u can go heal, or swap Sig of Devotion for Drain Enchant, they both work very well)

Dodo
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Old Mar 21, 2006, 03:37 AM // 03:37   #2
sno
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Quote:
With it (and its variations), I have gotten a 52 win streak in CA. It does not suck. If it is hard for you, then u need to play it more, because it does involve skill. I just wanted to share it with people.

Just to clarify, you did not get 52 wins in CA, because after 10 wins you're on longer in random arenas, but Team Arenas. If you want to have a high consecutive win streak, you're better off starting out in team arenas, since you can have an actual build, without relying on a ton of luck. (My most recent TA streak was 60 wins, almost all flawless, after which we simply left because we were bored.)


As far as your build is concerned, here are a few things to think about:

A: no condition removal for your team
B: no hex removal for your team
C: Phys resistance is useless on any team with an ele, and if you accidentally DO use it on a team with an ele, that ele will destroy you.
D: Vengence... I don't even need to go into the many reasons not to bring that.
E: You didn't once mention a 2nd or 3rd weapon set, for extra energy and energy hiding (from edenial.) both of these would be essential against decent teams.
F: Major + Sup vigor doesn't stack...
G: Only 12 divine is not really enough healing for a boon prot.
H: What do you do against mesmers? When a mesmer strips your enchantments and then backfires you, how are you going to heal?
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Old Mar 21, 2006, 03:48 AM // 03:48   #3
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You took my build you sunnuva...

Take out Drain Enchant. you don't need offense and I understand it may help with energy but in this spot I find Shielding Hands more useful and Rez Sig or that other one for as long as you don't die.
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Old Mar 21, 2006, 05:05 AM // 05:05   #4
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I usually run (nowadays) a Mo/Me:

10 Inspiration
11 Protection (10+1)
13 Divine Favor (11+1+1)

Reversal of Fortune
Mend Condition
Guardian
Inspired Hex
Energy Drain
Drain Enchantment
Contemplation of Purity
Divine Boon

I know the problem with no resurrection, but I don't know what to take out.

I've been using Kepkhet's Refuge, but I'm planning to use Garbok's Cane and Garbok's Chalice for the +1 inspiration and fast recharge of inspiration spells.

Anyone have any tips to make it better?
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Old Mar 21, 2006, 02:26 PM // 14:26   #5
JR
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Quote:
Originally Posted by Phoenix Arrows
I usually run (nowadays) a Mo/Me:

10 Inspiration
11 Protection (10+1)
13 Divine Favor (11+1+1)

Reversal of Fortune
Mend Condition
Guardian
Inspired Hex
Energy Drain
Drain Enchantment
Contemplation of Purity
Divine Boon
Decent build, an improvement on those posted so far.

However, you will find it far more rewarding to run 9 Inspiration and 14 Divine Favour.

Quote:
Originally Posted by Phoenix Arrows
I know the problem with no resurrection, but I don't know what to take out.
Monks as a rule are not really expected to carry a res in PvP.

Quote:
Originally Posted by Phoenix Arrows
but I'm planning to use Garbok's Cane and Garbok's Chalice for the +1 inspiration and fast recharge of inspiration spells.
Good idea.
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Old Mar 21, 2006, 02:30 PM // 14:30   #6
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Physical resistance is becoming more popular in CA recently, any decent warrior/ranger will probably switch to an elemental mod, eviserating a running mesmer with physical resistance and an ebon axe mod is just to funny.
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Old Mar 21, 2006, 02:39 PM // 14:39   #7
JR
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Quote:
Originally Posted by flamingmarmo
Physical resistance is becoming more popular in CA recently, any decent warrior/ranger will probably switch to an elemental mod, eviserating a running mesmer with physical resistance and an ebon axe mod is just to funny.
And therein lies the problem.

Decent warriors will have an Elemental weapon on switch, for taking down targets with armor that is +20% vs Physical, such as Judges. You see someone using Physical Resistance? Switch weapons and smash their faces.
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Old Mar 21, 2006, 11:34 PM // 23:34   #8
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First of all, thanks for all of the input
Now lets get back to the build


Quote:
A: no condition removal for your team
B: no hex removal for your team
C: Phys resistance is useless on any team with an ele, and if you accidentally DO use it on a team with an ele, that ele will destroy you.
D: Vengence... I don't even need to go into the many reasons not to bring that.
E: You didn't once mention a 2nd or 3rd weapon set, for extra energy and energy hiding (from edenial.) both of these would be essential against decent teams.
F: Major + Sup vigor doesn't stack...
G: Only 12 divine is not really enough healing for a boon prot.
H: What do you do against mesmers? When a mesmer strips your enchantments and then backfires you, how are you going to heal?
Ok, first of all, it is impossible to make a build that has no counters. Its balance.

Hex and Condition removal for others is not that important. If u do both, they will take out 2 spells from ur bar. Thats too much in my opinion

Physical Resistance pwns. If it is that bad, wear full wanderers, u will make up the missing protection. And, if there is not a war, or ranger on the whole oposing team, its not like u have to use it...

Are u sure Sup, Major and Minor don`t stack?

Vengance IS good. Having a short Multi-Res that brings them up @ full energy is awesome. Yea, it can be removed, but this is a CA build.

12 Divine is arguable

I think Mesmers in CA, and TA who bring 2 enchantment removers are pretty rare...
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Old Mar 21, 2006, 11:41 PM // 23:41   #9
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Superior, major and minor runes of ANYTHING do not stack...
the only stacking that occurs is the -75 hp from superior rrunes.

If you did not already know that Superior, Major and Minor Vigor runes do not stack, then you have no business telling sno that his advice is moot. On every single point he made, he is correct. Cept about divine. 12 is just fine for a PROPER boon prot build...

enjoy.
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Old Mar 21, 2006, 11:46 PM // 23:46   #10
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I never said his advice is "moot".

Its his opinion and I respect it.
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Old Mar 22, 2006, 09:57 AM // 09:57   #11
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Quote:
Originally Posted by Batou of Nine

If you did not already know that Superior, Major and Minor Vigor runes do not stack, then you have no business telling sno that his advice is moot.
Except the OP never asked for advice...

It happens in nearly every build thread, though, so nothing new.
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Old Mar 22, 2006, 11:35 AM // 11:35   #12
JR
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Quote:
Originally Posted by Asrial
Except the OP never asked for advice...
When you post up a build for discussion in a forum, you should expect to get it. It would be all very nice and pleasant if everyone got told how wonderfull their trash was, but it wouldn't help them much.
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Old Mar 22, 2006, 01:53 PM // 13:53   #13
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You might last against half-ass teams, but when you get to TA, you'll probably get smashed.

Constructivity>Honeyed bullshit.
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Old Mar 22, 2006, 02:16 PM // 14:16   #14
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LOL @ Jr.
Although you are so true. What is the point of posting a build if you are not wanting to improve it in some way?
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Old Mar 22, 2006, 09:50 PM // 21:50   #15
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Quote:
Originally Posted by Serra Knightfang

Although you are so true. What is the point of posting a build if you are not wanting to improve it in some way?
I think his reason was to see if anyone would say "dude, that build rox!" so that he could have a moment of happiness

If it works for him, and he didn't specifically ask for advice about it, why would anyone feel the need to smack it down?

It's like some people have the crusade of making sure that everyone who reads this area of the forums is marshalled into the elite PvP'er area. Make sure they aren't reading the junk and only what we feel is elite. While it's a nice idea, it just isn't going to work on a game this massive and through the methods used.

If these were the iQ forums, by all means, elite topics only.
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Old Mar 22, 2006, 09:54 PM // 21:54   #16
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..and just to point something out here..

In the first reply, this is the order of events from sno: you're wrong; here's a suggestion not relevant to the build; I'm better than you; here's why your build sucks.

It's not what you say but how others perceive what you say.
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Old Mar 22, 2006, 10:32 PM // 22:32   #17
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Quote:
Originally Posted by Dodo The Extinct
I think Mesmers in CA, and TA who bring 2 enchantment removers are pretty rare...
Then you havent been encountering enough decent mesmers...all my mesmer builds have 1-2 enchantment removals, usually 2.
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Old Mar 23, 2006, 12:04 AM // 00:04   #18
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I posted the build to help people out, not to get smashed by people who think it sucks.

Thanks but no thanks
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Old Mar 23, 2006, 12:19 AM // 00:19   #19
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Quote:
Originally Posted by Dodo The Extinct
I posted the build to help people out, not to get smashed by people who think it sucks.


Did it occur to you that when someone posts a bad build, pointing out why it sucks is helping people out? If nobody ever denounced bad builds, people might read them and think they were good. That's hardly helpful.
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Old Mar 23, 2006, 12:20 AM // 00:20   #20
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Quote:
Originally Posted by Dodo The Extinct
Ok, first of all, it is impossible to make a build that has no counters. Its balance.
Well, there is balance and then there is just a plain lack of experience and intuition for your own build. I've played the Mo/Me many times, it's what I started with and like any Monk build you gotta be prepared for anything. Your build literally has a hole in it for every skill on your bar. Vengeance is a prime example, you're a monk and you're using Vengeance to keep another mate alive for 30 seconds, how thoughtful of you.

Physical Resistance is gonna get your head smashed in super easy as well... spiker's just gonna see you throw that up and slam you with Ignite/Kindle and Dual Shot not to mention that if a warrior swaps to an ele weapon like JR said and busts out Frenzy... your ass is gonna be hacked up in no time.

As for the mesmer bit... I don't think I've seen a mesmer yet that wasn't packing 2 removal spells on their bar in any of the arenas... it's practically a standard. As someone else stated, you gotta be new if you think all those Vigor runes are actually doing something for you... i'm amazed I don't see Rebirth on the skillbar...

-j

p.s. nice build Phoenix Arrows, that's definitely a more solid build.
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